After working on such a bulky and heavy character, I decided to go the opposite way and create some game animations for a character that I could have a lot of fun with. I found this Psyloche rig and decided it would be perfect for some extreme game actions.
I came across different challenges in the Orc and Psyloche animations. Psyloche had to not look too floaty or fragile while the Orc had to have enough weight behind each of his actions.
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